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  1. Abstract To date, genomic analyses in amoebozoans have been mostly limited to model organisms or medically important lineages. Consequently, the vast diversity of Amoebozoa genomes remain unexplored. A draft genome of Cochliopodium minus , an amoeba characterized by extensive cellular and nuclear fusions, is presented. C. minus has been a subject of recent investigation for its unusual sexual behavior. Cochliopodium ’s sexual activity occurs during vegetative stage making it an ideal model for studying sexual development, which is sorely lacking in the group. Here we generate a C. minus draft genome assembly. From this genome, we detect a substantial number of lateral gene transfer (LGT) instances from bacteria (15%), archaea (0.9%) and viruses (0.7%) the majority of which are detected in our transcriptome data. We identify the complete meiosis toolkit genes in the C. minus genome, as well as the absence of several key genes involved in plasmogamy and karyogamy. Comparative genomics of amoebozoans reveals variation in sexual mechanism exist in the group. Similar to complex eukaryotes, C. minus (some amoebae) possesses Tyrosine kinases and duplicate copies of SPO11 . We report a first example of alternative splicing in a key meiosis gene and draw important insights on molecular mechanism of sex in C. minus using genomic and transcriptomic data. 
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  2. Real-time on-device continual learning is needed for new applications such as home robots, user personalization on smartphones, and augmented/virtual reality headsets. However, this setting poses unique challenges: embedded devices have limited memory and compute capacity and conventional machine learning models suffer from catastrophic forgetting when updated on non-stationary data streams. While several online continual learning models have been developed, their effectiveness for embedded applications has not been rigorously studied. In this paper, we first identify criteria that online continual learners must meet to effectively perform real-time, on-device learning. We then study the efficacy of several online continual learning methods when used with mobile neural networks. We measure their performance, memory usage, compute requirements, and ability to generalize to out-of-domain inputs. 
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  3. null (Ed.)
    In continual learning, a system learns from non-stationary data streams or batches without catastrophic forgetting. While this problem has been heavily studied in supervised image classification and reinforcement learning, continual learning in neural networks designed for abstract reasoning has not yet been studied. Here, we study continual learning of analogical reasoning. Analogical reasoning tests such as Raven's Progressive Matrices (RPMs) are commonly used to measure non-verbal abstract reasoning in humans, and recently offline neural networks for the RPM problem have been proposed. In this paper, we establish experimental baselines, protocols, and forward and backward transfer metrics to evaluate continual learners on RPMs. We employ experience replay to mitigate catastrophic forgetting. Prior work using replay for image classification tasks has found that selectively choosing the samples to replay offers little, if any, benefit over random selection. In contrast, we find that selective replay can significantly outperform random selection for the RPM task. 
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  4. When an agent acquires new information, ideally it would immediately be capable of using that information to understand its environment. This is not possible using conventional deep neural networks, which suffer from catastrophic forgetting when they are incrementally updated, with new knowledge overwriting established representations. A variety of approaches have been developed that attempt to mitigate catastrophic forgetting in the incremental batch learning scenario, where a model learns from a series of large collections of labeled samples. However, in this setting, inference is only possible after a batch has been accumulated, which prohibits many applications. An alternative paradigm is online learning in a single pass through the training dataset on a resource constrained budget, which is known as streaming learning. Streaming learning has been much less studied in the deep learning community. In streaming learning, an agent learns instances one-by-one and can be tested at any time, rather than only after learning a large batch. Here, we revisit streaming linear discriminant analysis, which has been widely used in the data mining research community. By combining streaming linear discriminant analysis with deep learning, we are able to outperform both incremental batch learning and streaming learning algorithms on both ImageNet ILSVRC-2012 and CORe50, a dataset that involves learning to classify from temporally ordered samples. 
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  5. Deep neural networks are popular for visual perception tasks such as image classification and object detection. Once trained and deployed in a real-time environment, these models struggle to identify novel inputs not initially represented in the training distribution. Further, they cannot be easily updated on new information or they will catastrophically forget previously learned knowledge. While there has been much interest in developing models capable of overcoming forgetting, most research has focused on incrementally learning from common image classification datasets broken up into large batches. Online streaming learning is a more realistic paradigm where a model must learn one sample at a time from temporally correlated data streams. Although there are a few datasets designed specifically for this protocol, most have limitations such as few classes or poor image quality. In this work, we introduce Stream-51, a new dataset for streaming classification consisting of temporally correlated images from 51 distinct object categories and additional evaluation classes outside of the training distribution to test novelty recognition. We establish unique evaluation protocols, experimental metrics, and baselines for our dataset in the streaming paradigm. 
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  6. null (Ed.)
    Humans can incrementally learn to do new visual detection tasks, which is a huge challenge for today's computer vision systems. Incrementally trained deep learning models lack backwards transfer to previously seen classes and suffer from a phenomenon known as "catastrophic forgetting." In this paper, we pioneer online streaming learning for object detection, where an agent must learn examples one at a time with severe memory and computational constraints. In object detection, a system must output all bounding boxes for an image with the correct label. Unlike earlier work, the system described in this paper can learn this task in an online manner with new classes being introduced over time. We achieve this capability by using a novel memory replay mechanism that efficiently replays entire scenes. We achieve state-of-the-art results on both the PASCAL VOC 2007 and MS COCO datasets. 
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  7. null (Ed.)
    Supervised classification methods often assume that evaluation data is drawn from the same distribution as training data and that all classes are present for training. However, real-world classifiers must handle inputs that are far from the training distribution including samples from unknown classes. Open set robustness refers to the ability to properly label samples from previously unseen categories as novel and avoid high-confidence, incorrect predictions. Existing approaches have focused on either novel inference methods, unique training architectures, or supplementing the training data with additional background samples. Here, we propose a simple regularization technique easily applied to existing convolutional neural network architectures that improves open set robustness without a background dataset. Our method achieves state-of-the-art results on open set classification baselines and easily scales to large-scale open set classification problems. 
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  8. null (Ed.)
    People learn throughout life. However, incrementally updating conventional neural networks leads to catastrophic forgetting. A common remedy is replay, which is inspired by how the brain consolidates memory. Replay involves fine-tuning a network on a mixture of new and old instances. While there is neuroscientific evidence that the brain replays compressed memories, existing methods for convolutional networks replay raw images. Here, we propose REMIND, a brain-inspired approach that enables efficient replay with compressed representations. REMIND is trained in an online manner, meaning it learns one example at a time, which is closer to how humans learn. Under the same constraints, REMIND outperforms other methods for incremental class learning on the ImageNet ILSVRC-2012 dataset. We probe REMIND’s robustness to data ordering schemes known to induce catastrophic forgetting. We demonstrate REMIND’s generality by pioneering online learning for Visual Question Answering (VQA). 
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  9. null (Ed.)
    Learning continually from non-stationary data streams is a long-standing goal and a challenging problem in machine learning. Recently, we have witnessed a renewed and fast-growing interest in continual learning, especially within the deep learning community. However, algorithmic solutions are often difficult to re-implement, evaluate and port across different settings, where even results on standard benchmarks are hard to reproduce. In this work, we propose Avalanche, an open-source end-to-end library for continual learning research based on PyTorch. Avalanche is designed to provide a shared and collaborative codebase for fast prototyping, training, and reproducible evaluation of continual learning algorithms. 
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